Marketing support
for indie devs,
by indie devs.

Small cut. Fixed window. Support, not just a service.

We have been through launch week.

Now we help you survive yours.

See what we offer Get in touch
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Real devs.
Real experience.

Optional Objectives is a side venture of Bag of Ducks Studios, a small indie dev team that has shipped a real game, dealt with a publisher, survived launch week, and learned the hard way what actually works.

We are not a marketing agency. We do not have a team of analysts. What we have is genuine first-hand experience doing exactly what we are offering to do for you, building community, reaching out to creators, surviving launch chaos, and keeping players engaged after the dust settles.

We work with a small number of games at a time, during the gaps in our own development calendar. Our own games always come first. That limits who we can help, but it means when we take something on, we are actually paying attention.

🎮

Dev background

We have shipped a game on Steam and know what launch actually looks like from the inside.

📣

Community first

Discord management, review responses, Steam discussions, we handle the stuff devs dread.

🤝

No upfront costs

Rev share only. We only win if your game does. That is the only deal we are interested in.

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Post-launch support

Depending on your tier, we stick around after release. That first week is brutal and we have been there.

Games we have supported.

We are early, and we are honest about that. Here is what we have shipped and supported so far.

All Hail The Orb capsule art
Bag of Ducks Studios · 2026
All Hail The Orb
EchoLink Recursion capsule art
Detonation Zone Interactive · 2026
EchoLink: Recursion
More games coming. We are selective about who we work with, and that is intentional.

Simple tiers.
No surprises.

Revenue share for a set period only. No upfront costs. Minimal tool costs covered by you.

Side Quest
10% net revenue · 6 month revenue share window
6 weeks pre-launch · 1 week post-launch
  • Steam page review & written advice
  • Discord server review & written advice
  • Pre-launch creator outreach
  • Launch week community support, 7 days (4 hours guaranteed daily, ACST)
  • Bug reports forwarded to developer
  • First sale & Steam events advice
  • YouTube Gaming & Twitch/IGDB setup
  • Press kit creation & hosting
  • Key distribution management
New Game+
Custom · Contact us
Percentage & timeframe agreed upfront
  • Completely customisable, pick the support you need
  • Revenue share & duration agreed before we start
  • Update, hotfix & milestone announcements
  • Active creator interactions during launch
  • Extended post-launch support beyond standard windows
  • Custom support timeframes
No promises on numbers. Wishlists, sales, review counts, we do not guarantee them and anyone who does is lying to you.
Tool costs. Some tools are genuinely worth it. We will tell you what we need and you decide if you are comfortable covering it.
Written agreement for everything. Clear terms on percentage, timeframe, scope, and tool costs before anything starts.
We are selective. Not every game is a fit. If we cannot genuinely help, we will tell you upfront.

The studio.

Parent studio
Bag of Ducks Studios

The indie game development studio behind Optional Objectives. A three-person team, one developer, one operations lead, and a pixel artist, building games with a genuine love for the craft.

With one full release sitting at Overwhelmingly Positive and another game already in the works, Optional Objectives exists because we wanted the quiet months between development cycles to mean something for other devs who need a hand.

Visit Bag of Ducks Studios →
Bag of Ducks Studios — indie game development

Interested? Let's talk.

No commitment, no pitch deck.

Just tell us about your game and where you are at.

We will have an honest conversation about whether we can actually help.

Or email us directly at contact@optionalobjectives.com